
Barbarians will begin the game with two Handaxes in addition to their primary Greataxe weapon. Thrown Weapons like Daggers, Javelins, Handaxes, and Spears do damage based on their Damage stats rather than their weight. Thrown weapons: You can now throw a new class of weapons from a distance.The minimap is now a circle - the most noble shape.Vertically aligned the party member portraits.Added a Party Management panel (and an associated tooltip) below the party member portraits that includes toggles for Group Mode and Group Sneak.Updated the Turn Order UI to appear at the top-centre of the screen and allow for scrolling.Added extensive quality-of-life search filters for items, weapons, and abilities.You can now continue to play while you have these open and move them around the screen as needed. Introduced brand new Character Sheet and Party Panel views, which combine the old Equipment, Inventory, and Stats panels.The new hotbar also allows for resource-based filtering, especially useful in combat. We’re also working on ‘Custom Decks’, which allow you to fully customise your hotbar tabs - you can dip your toes into this feature through the custom deck we’ve made available. The hotbar, now more intuitive and less cluttered, allows you to thematically collect common actions, class-specific actions, and spells and items into ‘Decks’. Designed a brand new hotbar to better help you explore all the options and features your characters have to offer.We are continually refining and improving all of these new features, but we're excited for you to try them out! As a Wildheart Barbarian, you can flaunt unique facial piercings based on which animal you choose to guide you.



When I’m saying being able to play through a couple of core quest lines, I’m talking about main story paths, which take easily up to 15 to 20 hours. There’s a whole bunch of sub-quests, a whole bunch of dungeon story beats that you’ll be able to explore. …you will be able to play through a couple of, let’s call them, big quest lines that we have present in there. Vincke also commented on the topic of how much of the core campaign in Baldur’s Gate 3 will be complete for the Steam Early Access release: The final version of the game will be “much bigger than that.” Larian founder Swen Vincke spoke with GameSpot on the RPG follow-up’s progress, saying that this first chapter will be accessible to any player that joins in when the game heads to Steam Early Access in (probably) August. However, Vincke apparently meant that the first act of this title is larger than that of the original early access release for Divinity: Original Sin 2.
#Baldurs gate 3 level cap update
Update Note: In a previous version of this article, it seems we misinterpreted the words of Swen Vincke to mean that the first act of Baldur’s Gate 3 will be larger than the entirety of the completed Divinity: Original Sin 2.
